4 changed how the value is interpreted to match how percentages are specified for production and upkeep modifiers, etc. These come in three forms: shields, armor, and hull. Display bug. First of all, shields daily hull regen is +1. It can help heal like 50 hull between systems I guess? If you get down to where 50-100 hull makes that much difference you are in bad shape to begin with. , where a 0% to 100% scale is. That used to give a fixed amount of regen per day, but was changed in 3. ) I wish there were an upgraded version of regenerative hull too. Yes its more expensive. Events. Regeneration of hull and armor (maybe and shields) has been changed since Stellaris 3. 这些细菌植入了舰体的结构设计,当舰体受损时,它们就会开始尝试修复。. 5% of the. Redirect page. This new module just feels like a "I counter your counter" type of deal, which I don't usually enjoy since it tends to lead to "I counter your counter that's countering my counter". Content is available under Attribution-ShareAlike 3. Horizon Signal. Technology. non stellaris related content, and general paradox sales list partially. With crystal forged plates i. 3. I'll summarize the changes below, which are all tested and verified. ago. I was just playing the 2. If you have a Titan designed to include the Nanobot Cloud aura then all the. The contingency and Prethoryn have regenerative hull tissue, which perfectly cancels out the disintegrator. Regenerative Hull Tissue and Nanite Repair System improvement. - Enigmatic Encoder now gives Disengagement. Big ships last longer so they get more value out of it. The change to the Regenerative Hull Tissue and Nanite Repair System components which changed them from a single digit amount of regeneration per day to a percentage of total ship armor / hull has vastly increased the effective health of guardian. The country must be able to research said tech (weight > 0, fulfils potential trigger) copy_random_tech_from = { who = <country> category = computing (optional) area = physics (optional) progress = 0. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. yeah this. ship_hull_regen_add_static = 1 this is the default command? it've tried so far:. DISCLAIMER. I've never played a devouring swarm before and I thought the hull and armor regen might be a nice bonus. Typically you either get access to Regenerative Hull Tissue + 50% progress, or an empire-wide bonus that gives every ship 5% more evasion. Mobility shapes conflict. Content is available under Attribution-ShareAlike 3. Hi there, Currently Devouring Swarm of Hive mind gives regeneration based on percentage. So, is there somethere real numbers for regen? First of all, shields daily hull regen is +1. Shield Capacitors +10% Shields is good for increasing shields if your ships have a lot of shields or need that slight boost. Regen is super weak. 3. You also make sure to outfit them only with anti-armor weapons (plasma if you have it, lasers if you don't) since anti-shield weaponry will be a waste. 2 beta game play that has left me scratching my head. I'm facing AI enemies that primarily use a combination of weapons. 415K subscribers in the Stellaris community. Fleet Maneuvers. R5: so I'm playing a game of Stellaris. Anyway, as soon as I get regenerative hull tissue this won't be a problem, I hope at least. " Stellaris Mods Used: Extra Ship Components 3. 报警机器人 于6年前 修改了 此页面。. I've reached an unusual spot in my 2. Experienced a 3+ year fight between a starbase (with regenerative hull plating) and the shard where neither side was able to kill the other. Guardians. Nov 16, 2023Is Regenerative Hull Tissue worth it in Stellaris? Are there other options that are better? Should we only use starbases for fleet repair? Lets dive in and find out!Regenerative Hull Tissue - it says: Daily Hull +1 Daily Armor +2 That's all? Not in percentages, just points? No matter the size of the ship? Titans have 10K hull,. Afterburners are your utility component of choice for the excellent sublight speed bonus they give. 1: Go find some Teriyaki Space Cattle and blow them to bits, harvest their guts, and research regenerative hull tissue. I'll summarize the changes below, which are all tested and verified. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. . Jump to latest Follow Reply. The Menacing Destroyer and Cruiser do get a little extra hull (but not much) and do have the advantage of only costing Minerals, but they have the downside of having bad weapon loadouts. As far as I know shield regeneration behaves exactly the same as hull regeneration (Such as Regenerative Hull Tissue) and that means they regenerate even if they're getting hit 10 times a second. pilens1904. Missiles - Very high damage, great against hull, bypasses shields, can be shot down by PD. If we continue to study how this tissue is composed, we may in the future be able to apply the technology of regenerative hull tissue to our own ships. Nov 20, 2017 651 349. 每日船体再生: +0. Again no in-combat regeneration was observed :( These modifiers are used by nanite repair and regenerative hull tissue. View community ranking In the Top 1% of largest communities on Reddit. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in. unless you're micro-managing a Paradox game. Regenerative hull tissue gives 1 hull and 2 armor/day. Shield or Armor hardening against enemies running full Bypass weapons, and Regenerative Hull Tissue for a small boost in sustainability during battle,. About Stellaris Wiki. To my knowledge, this can stack, meaning that with the proper Stern, the Battleship can have 3 of these. EDIT: It's been brought to my attention that this math is incorrect, as the Tooltip for Regenerative Hull Tissue is not accurate. Stellaris Real-time strategy Strategy video game Gaming. --------------. Humor. ago. If it was a higher percentage or ticked up per day maybe but right now, especially as I'm a wormhole species, I don't see the point. Go to Stellaris r/Stellaris • by bunbun39. When installed on your ships, this tech can automatically repair your hull and armor at an even greater rate than the Regenerative Hull Tissue technology. They keep regenerating their armor. Stellaris All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Stellaris > General Discussions > Topic Details ImperialForce9. 05% hull regen per Regenerative Hull Tissue componentI usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). Regenerative Hull Tissue. “Upgrade/apply all starbases” button to quickly change all starbases in your empire. With the "Taxation of Subjects" policies, you can turn your Vassals and Protectorates into Tributary Vassals and Tributary Protectorates, respectively. 2% for hull, 5. For Amoebas pacify gave the following: Ability to fly through, take over, and colonize their systems. A lot of weapons have a minimum range of 45. All Discussions. 6, the Regenerative Hull Tissue auxiliary-slot item, gives +10% daily regen for Armor. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). copy_random_tech_from - Adds a random tech from the target country within the given category and tech area constraints. Some modules do, like Shield Capacitors, but I don't ever remember seeing Regenerative Hull Tissue among. So, if it requires 1000 science points to complete, you'll get 200 of that right off the bat. Stellaris: Battle Royale, sounds like a great narrative for those peaceful enclaves. 2 = static regeneration (2ARM/1HUL) + hit halts regenThe space whales are largely irrelevant. No_Share_7606 • Another way to look at it is that if you want some regen, switching it to the aura frees an aux component (and give an extra +0. edit subscriptions. It only uses missiles. For instance, the horror has 3 regen components, 100000 hit. I dont often use them but i like themStellaris. Shields [edit source]. Only Corvettes can see some meaningful difference. I just added a reactor booster. However, it's pretty worthless. #14. " Looks like a potential gamechanger for ship builds. Drop the PD modules. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. I have played multiple games and researched many crystal debris but the most I get are throwers and regenerative hull tissue. 8k. 0 unless otherwise noted. Reduced upkeep scaling with empire size by two thirds, reduced efficiency scaling by half. 4 standard: unlock, build speed, hull integrity. Changing regenerative hull tissue to percentage-based regen was a massive buff to most of the leviathans, such that they can often win by attrition fights which they'd otherwise easily lose. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. New comments cannot be posted and votes cannot be cast. Does the Swarm inherent regen only come into play as a bonus to the regenerative hull tissue that fits into the "A" slot or will both armor and hull regenerate without the "A" slot item?. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. 前置科技:. Imagine it from the perspective of the society who raised her, in news pieces. I'll summarize the changes below, which are all tested and verified. Enclaves. I don't see a major issue with your carrier design. Looking beyond scientific and “professional” roles. 0 unless otherwise noted. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. ; About Stellaris Wiki; Mobile viewRoseElise • 3 yr. 2. First of all, shields daily hull regen is +1. I was just playing the 2. First of all, shields daily hull regen is +1. Capacity Boosters: tech_capacity_boosters. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. Creating ships. IIRC it is 2% hull regen and +5% armor. It regens a whopping 1 hull per day, so on a battle ship that would take nearly 10 years to heal it back . - A cheap and early alternative to regenerative-tissue - Repairs ship hull and armor Escape Pod Hunters - A "Morale Weapon" per-say - Creates an Aura that slightly reduces the performance of enemy ships Long-Range Scanner - Gives ships a major sensor range boost Missile Jamming Field - An extremely expensive and high ship-power componentThe way it is, in my experience, regeneration of hull/armor is too strong on starbases and on large ships with the regenerating hull. Ships with the regenerative hull tissue or an engineer admiral can repair during combat but only if that particular ship hasn't been shot at recently. Mass Extinction Through the Ages. You do NOT need the original mod for this to work. 0. 392K subscribers in the Stellaris community. In the early-mid game when your ships have 500-2000 HP its slow but noticeable and gives your fleets the ability to operate in enemy territory for much longer before they need to return to base. Mobile view. Shields regen at its listed rate regardless of condition. In-combat regeneration occurs but its not a significant factor. This will also affect the regeneration of leviathans and other entities that make use of these ship components. Regenerative Hull Tissue on ships isn't really good. First of all, shields daily hull regen is +1. . Some modules do, like Shield Capacitors, but I don't ever remember seeing Regenerative Hull Tissue among. It's a genetic problem, not a structural problem. 4 made it that it regenerates in combat. May 23, 2022. It takes forever, but basically marauders take out base, start to leave, base comes up and fires, repeat for about 10 years until they die or get. Nanobots regen are only possible if you do the grey tempest mid game crisis (opening the lgate before your midgame crisis year). This article is for the PC version of Stellaris only. We of the Reality Stabilizer Matrix will gut every single person in your empire, burn every buidling, destroy every single city, bury entire continents under the hell fire of our bombardment, break all of your worlds and end all stars that is near your disgusting, treacherous species. The ship cannot take damage for a whole 10 days before it regens. Regenerative Hull Tissue. Yes, shields will regen and so will your armor/hull if you have the appropriate resources/tech/items. Shields are pointless, so every utility slot is filled to the brim with more armor, while Regenerative hull tissue keeps the armor and hull repaired & Auxiliary Fire Control helps to improve weapon accuracy. The only exception is PD and maybe Hangars. 每日装甲再生: +1. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. 6. ; Issue a special project to repair and use it that costs 50000 Engineering research. As for the whales, I think if you attack and kill some, something happens but I dont recall. Oh, I upgraded them and they repaired. Maybe as an anchor for your brawler line as a sort of fleet carrier. Halved the hull and armor regen provided by Regenerative Hull Tissue, Nanite Repair System, Nanobot Cloud, Mercenaries, and Devouring Swarm. This thread is archived. BTW, there is totally another problem that hull regenerate for even disengaged - ships run away with flag - ships. As the game progresses, battles end faster. Need to research these at least 5 times (each research of an elite crystal = 20% towards the Crystal Forged Armor and 10% towards the Regenerative Hull Tissue. Regenerative Hull Tissue + engineer commander+ Titan battle ship heals = no longer need repairs. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). 315. Taking any damage at all will reset this timer. Comet Sighted. You can also combine regenerative hull tissue with crystal plating to deal with disruptors and arc emitters. Starbases will auto-equip a couple modules of it, and it's a huge game-changer. They start in a unique system called Chor’s Compass which contains their Caravaneer Citadel and two out of three caravan fleets: Racket Industrial Enterprise, the Numistic Order, and the. 组件分类:通用组件. 4. 对该项目的细节说明请添加至相关页面. 1% Hull Regen. It adds +40%. Just don't build more than the amount of nanite deposits because those are all you get. 再生舰体组织. 花1分钟创建用户后就能进行编辑 :) 登录 注册. I'm facing AI enemies that primarily use a combination of weapons. Regenerative Hull Tissue vs Crystal-Infused Plating: The "A" Slot Question. Dreadnought is the same as listed above except that it loses. Single L-sized weapon costs 88-116 alloys while also draining a lot of power. A counter would be if for example Disruptors would stop the regeneration. These come in three forms: shields, armor, and hull. Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. 2 beta game play that has left me scratching my head. 2 comments. That was already the case in 3. regenerative hull tissue) on all your ships. Nanobots regen are only possible if you do the grey tempest mid game crisis (opening the lgate before your midgame crisis year). So definitely choose that option. It is entirely independent. ago. If they moved it to a daily or even weekly scheme then I would be interested. How to apply regenerative hull tissue?. 1 Libra patch: "Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. 2. I have tested and verified this math in game. . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Report. 0% Evasion / 543. Mar 19, 2020 1. Never made the connection between living metal and regenerate hull tissue before, especially since you don't need living metal to use it (unlike how psionic shields use zro and fallen empire power system uses dark matter etc. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. ask questions and/or talk about the 4X grand strategy game Stellaris by. It is possible to repair ships other than by docking, such as a ship having the 'regenerative hull tissue' component, or a fleet's commanding Admiral having the 'engineer' trait. However, keep in mind that installing this on any ships requires Nanites, which are found exclusively in the mysterious L-Cluster. First of all, shields daily hull regen is +1. 0(?)I have played Stellaris a fair bit, and Crystal-Infused Plating has always been a fairly simple mid-tier version of Crystal-Forged Plating, costing Rare Crystals to build, and grants a flat amount of hull. 2 (I) , +1. The probability depends on the accuracy of the weaponry and the condition of the hull, the more damaged it is, the greater the risk. oh boy. Or frees a trait slot on your admiral (where it. 4. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. I do afterburners on large ships and regenerative hull tissue on corvettes. Reply IlikeJG The Flesh is Weak • Additional comment actions. Despite all its nerfs, Regenerative Hull Tissue is a strong contender by default, for example. Its Regenerative Hull Tissue/Nanite Repair System that need to be applied. I have tested and verified this math in game. Went back to the save to try and remember accurately. They havent done it. 2 beta game play that has left me scratching my head. It also helps from a roleplay standpoint. I've actually lost a few close fights because my. You also might consider the (recently buffed) Regenerative Hull Tissue, but personally I feel that if you're using Corvettes you want maximum speed so Afterburner is the way to go. Having your ships selfheal is a great. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. As a general rule regeneration gets more value the longer combat goes on. Reactor Boosters, Shield Capacitors, and Regenerative Hull Tissue (for the most part, Auxiliary Fire Control and Afterburners are the only utility components worth researching) Colony ship upgrades Synchronized Defenses Planetary Shields Mining Station / Research Station upgrades, level 3 and above (levels 1 and 2 are usually worthwhile)Go to Stellaris r/Stellaris • by Ham_The_Spam. Stellaris Cheats; Technology Codes;. Disruptor/Emitter - Low damage, directly damages hull. Only skeletons of great empires, some Marauders I haven't bothered cleaning up (even though they have the audacity to try and raid me), a few. r/Stellaris. Astasia. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Even with the Nanite Repair System. The entire point of Regenerative Hull Tissue is to extend how long it takes before you need to repair. Halved the hull and armor regen provided by Regenerative Hull Tissue, Nanite Repair System, Nanobot Cloud, Mercenaries, and Devouring Swarm. When I asked through the forums, someone tested it through console commands and decided the answer was no, but people with more. 3. In any case, I don't think Regenerative Hull Tissue gets applied to starbases. - A cheap and early alternative to regenerative-tissue - Repairs ship hull and armor Escape Pod Hunters - A "Morale Weapon" per-say - Creates an Aura that slightly reduces the performance of enemy ships Long-Range Scanner - Gives ships a major sensor range boost Missile Jamming Field - An extremely expensive and high ship-power component Adding to this as I think this is the same issue but there's definitely a regen bug affecting the game in the 3. As for regen hull, well if you have ever watched a firefight in the slower speeds just for fun you can see that during a firefight the damage will outpace the hull regen so in my opinion stacking these is. 2x regenerative hull tissue Total HP = 3050 with 2 HP daily regen (2 hull) I get a bit more HP from the crystal armor than I do in HP from the shields III or the armor III, and I thought about maxing out the hull HP with fit #2, while adding two of the regenerative hull tissue, but I read they only restore1 hull HP per day each. I'll summarize the changes below, which are all tested and verified. 5. Shields form the first layer of hit points of a ship. Business, Economics, and Finance. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. [In Stellaris, weapons get more powerful a lot faster than defenses get tougher. Regenerative hull tissue seems nearly useless. ReplyStellaris has a way for the AI to design ships, they just don't use it. Using the Hive Asteroid as an. Seems like armor got a massive buff. I can bet its more like 0. Well, I think they accidentally added the zeros in the wrong place, cause this is broken AF. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. 3 have the issue where enemy fleets pick targets within only one ship class at a time?. In general, Unity is generally more valuable and useful than before and is used for many internal matters, while Influence is used mostly externally. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). * As with any mod that affects game play, NOT achievement compatible. When I look at the fleets Hull Points, Armor, and Shields (under the armada name. 0. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. A summary of major changes include:. sprawl rework, and some of the little changes like the regenerative hull tissue and selling minor artifacts being balanced. Also devouring swarm gives it as a base but its 0. . 365 days just comes to a meager 365 hull and 730 armor. Join. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). 5000. 2 (I) , +1. report. Nothing says 'I can do this all day' quite like ships that don't need to return to dock after every fight. Technology. 2 beta game play that has left me scratching my head. Compatible with Stellaris v3. This is from the Wiki: Devouring Swarms have inherent hull and armor regeneration. I'm a devouring swarm, it'll stack with my natural bonus+I have regenerative hull tissue, so later on with battleships those three will make a significant difference. Sometimes my starbase would use “Regenerative Hull Tissue” instead of “Auxiliary Fire-Control” K. 5% hull/armour regen per day they have. Each time a crisis conquers a planet it causes diplomatic Threat with all empires. " The article goes on to talk about how before they encountered bubbles in space, there were antiquated ideas the previous society had that. 6(II) , +2. Maybe build (grow?) unique biological ships for free where build time is based on your food surplus. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. 2. I prefer armor Regen and have a slight armor favoritism. you can research the debris for 10% towards the plating tech I stated above, as well as 10% towards regenerative hull tissue. Empire event chains. Early-game, Regenerative Hull Tissue is well worth its weight in. I'm attacking star bases and they wont die. I've completed the amoeba research and I've been given the choice of regenerative hull tissue or the 5%, but it looks like the animals are still red to me. This page was last edited on 7 February 2022, at 03:21. That is screenshot taken with the phone. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. . there is a red crystal infused plating that adds 10%. Seems like armor got a massive buff. For. You do NOT need the original mod for this to work. Nerf to hull/armour regeneration is not a nerf to shields, so just favouring one playstyle over other, and limiting number of options. Comet Sighted. I'll summarize the changes below, which are all tested and verified. Get those thruster upgrades. First of all, shields daily hull regen is +1. The northern empire being fanatic xenophobes and the southern being Holy Guardians. No_Share_7606 •Another way to look at it is that if you want some regen, switching it to the aura frees an aux component (and give an extra +0. Especially never ruin your titan with that stupid nonsence. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in the recent updates. So you need to repair regularly, or use regenerative hull tissue for slow regeneration. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. 2: Stack speed buffs. There's about a 10 day delay though. 5. 1% daily, that can be fully countered by equipping 2x regenerative hull tissue, and lot of players (if not all) run one regen aux on all their ships, titan regen aura also nullify this effect. 2 (I) , +1. This means that Devouring Swarms (and leviathans like Shard) can completely recover from crippling damage in just a few months, giving them a huge boost. 6(II) , +2. 4 ‘Cepheus’ Preliminary Patch Notes". 407K subscribers in the Stellaris community. 4. Wtf is this. BTW, there is totally another problem that hull regenerate for even disengaged - ships run away with flag - ships. The absurd regeneration numbers are because they're docked at a starbase. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). I've reached an unusual spot in my 2. With ship tech unlocked so haphazardly, auto-design'll have you putting out completely sub-optimal fleets for a solid chunk of the game. But then you see the dreaded pop up. Transforming interconnections into synergies; and 6. The ship will also begin recharging its shields. In general, Unity is generally more valuable and useful than before and is used for many internal matters, while Influence is used mostly externally. Zacctastic • 2 yr. HP in a prolongued fight because of the shield regeneration per day (if you don't use regenerative hull tissue). Horizon Signal. They end up in the destroyer role with small packs. 18 Badges. From what I read, only shield regen effects battles, so based on that I figured more hit points would help me more. 3. 6. It's certainly not enough health to sustain ships fully in combat, obviously (there's probably 50 or so ships with 6 proton. 8k. I thought replacing the red lasers with blue lasers would increase the fleet's power, but instead it dropped. Well, I think they accidentally added the zeros in the wrong place, cause this is broken AF. permeakra Major. Orek Vuul contains four Tiyanki Ox guards. I heard about how hull tissue was nerfed. Some examples are Gigastructural Planetcraft or Systemcraft. Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. - Armor and Shield Hardeners have been reworked. As for regen hull, well if you have ever watched a firefight in the slower speeds just for fun you can see that during a firefight the damage will outpace the hull regen so in my opinion stacking these is. until now that the Regenerative Hull Tissue got buffed and it's only a minor bonus instead of a huge advantage. 3rd and 4th time I brought first 50, then 75K worth of fleetpower to show the thing who is boss -that used to be enough to deal with basically any Leviathan before the way regeneration works was changed- and failed horribly. The challenge in regenerative hull tissue is genetically modifying microbes to be able to turn into and form hull/armor. Stellaris > General Discussions > Topic Details. Utility components#Regenerative Hull Tissue. 2. It can help heal like 50 hull between systems I guess? If you get down to where 50-100 hull makes that much difference you are in bad shape to begin with. Stellaris AAR: No Love, No Comfort. A large percentage of your ships won't survive long enough to get much use out of regenerative hull tissue, unless it's stacked with hull regen resources and a. Event chains. Regenerative hull tissue helps your fleets keep going during a war - repair without a starbase, so no need to go back to find one. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Afterburners are your utility component of choice for the excellent sublight speed bonus they give.